Achievement Feats

Achievement feats cannot be taken at character creation. In order to qualify for an achievement feat, your character must first achieve a specific goal or set of goals that requires you to play your character in a certain way or track certain elements of game play.

Due to their nature, achievement feats rely on a certain measure of player honesty. While some GMs won’t mind tracking your progress toward a desired achievement, many won’t have the time or patience to do so. In this case, that task falls to you, the player. Make sure your GM is okay with using achievement feats in his campaign before you start working toward one.

More than most feats, achievement feats require you to have a relatively good idea of how you want to develop your character—alternatively, you can use a specific achievement feat as a guide for a character’s growth. You should decide early on if you want to go for an achievement feat, so you’ll have more time to plan for the required achievement.

While some achievement feat requirements are memorable events that are easily tracked and remembered (such as the Graverisen feat), others require a bit of note taking on your part. It’s best to set aside a piece of blank paper or part of your character sheet to track your kills, your healing totals, the number of critical hits you land, or whatever achievement you’re going for; a simple list of numbers or hash-marks will do, and in so doing you’ll have a record of the exact moment you qualify.

Because of the way you qualify for these feats, it is possible to exploit circumstances to easily meet the requirements for some of these feats. For example, you could qualify for the Gifted Mesmerist feat by casting charm person on willing party members, or have the party sorcerer knock you out every day with burning hands so you qualify for the Flame-Tested Survivor feat. This sort of exploitation goes against the intent of having these feats be the result of actual achievements, and your GM should feel free to discount these attempts when deciding whether or not you qualify for the feat.

A Cog of the Clockwork Goddess (Achievement)

You have drawn the attention of the clockwork goddess and she favors you with the ability to craft her more children.

Requirement: You have crafted at least 10 magical weapons, magical armors or wondrous items with a caster level of at least 10 using the Master Craftsman feat.

Benefit: You are able to use the Master Craftsman feat to use your ranks in your chosen skill to qualify tfor the feat Craft Construct.